Attention: Here be dragons (unstable version)
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Redot.
Checking the stable version of the documentation...
Debugging and profiling
This section contains pages that provide guidance if you're looking at the engine code trying to find an underlying issue or an optimization possibility.
Debugging the editor
When working on the Redot editor keep in mind that by default the executable
will start in the Project Manager mode. Opening a project from the Project
Manager spawns a new process, which stops the debugging session. To avoid that
you should launch directly into the project using -e
and --path
launch
options.
For example, using gdb
directly, you may do this:
gdb godot
> run -e --path ~/myproject
You can also run the editor directly from your project's folder. In that case,
only the -e
option is required.
cd ~/myproject
gdb godot
> run -e
You can learn more about these launch options and other command line arguments in the command line tutorial.
If you're using a code editor or an IDE to debug Redot, check out our configuration guides, which cover the setup process for building and debugging with your particular editor.