Attention: Here be dragons (unstable version)
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Redot.
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Scripting
This section covers programming languages and core features to code your games in Redot.
Here, you will find information that is not already covered in more specific sections. For instance, to learn about inputs, we recommend you to read Inputs.
Programming languages
The sections below each focus on a given programming language.
Core features
Some features are specific to the engine and are available in all supported languages. Whether you code in GDScript, C#, or another language, the pages below will help you make the most of Redot.
- How to read the Redot API
- Debug
- Idle and Physics Processing
- Groups
- Nodes and scene instances
- Overridable functions
- Cross-language scripting
- Creating script templates
- Evaluating expressions
- Change scenes manually
- Instancing with signals
- Pausing games and process mode
- File system
- Resources
- Singletons (Autoload)
- Using SceneTree
- Scene Unique Nodes