Up to date

This page is up to date for Redot 4.3. If you still find outdated information, please create an issue.

Texture2DRD

Inherits: Texture2D < Texture < Resource < RefCounted < Object

Texture for 2D that is bound to a texture created on the RenderingDevice.

Description

This texture class allows you to use a 2D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

Properties

bool

resource_local_to_scene

false (overrides Resource)

RID

texture_rd_rid


Property Descriptions

RID texture_rd_rid 🔗

  • void set_texture_rd_rid(value: RID)

  • RID get_texture_rd_rid()

The RID of the texture object created on the RenderingDevice.