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VisualShaderNodeFloatParameterΒΆ

Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object

A scalar float parameter to be used within the visual shader graph.

DescriptionΒΆ

Translated to uniform float in the shader language.

PropertiesΒΆ

float

default_value

0.0

bool

default_value_enabled

false

Hint

hint

0

float

max

1.0

float

min

0.0

float

step

0.1


EnumerationsΒΆ

enum Hint: πŸ”—

Hint HINT_NONE = 0

No hint used.

Hint HINT_RANGE = 1

A range hint for scalar value, which limits possible input values between min and max. Translated to hint_range(min, max) in shader code.

Hint HINT_RANGE_STEP = 2

A range hint for scalar value with step, which limits possible input values between min and max, with a step (increment) of step). Translated to hint_range(min, max, step) in shader code.

Hint HINT_MAX = 3

Represents the size of the Hint enum.


Property DescriptionsΒΆ

float default_value = 0.0 πŸ”—

  • void set_default_value(value: float)

  • float get_default_value()

A default value to be assigned within the shader.


bool default_value_enabled = false πŸ”—

  • void set_default_value_enabled(value: bool)

  • bool is_default_value_enabled()

Enables usage of the default_value.


Hint hint = 0 πŸ”—

  • void set_hint(value: Hint)

  • Hint get_hint()

A hint applied to the uniform, which controls the values it can take when set through the Inspector.


float max = 1.0 πŸ”—

Minimum value for range hints. Used if hint is set to HINT_RANGE or HINT_RANGE_STEP.


float min = 0.0 πŸ”—

Maximum value for range hints. Used if hint is set to HINT_RANGE or HINT_RANGE_STEP.


float step = 0.1 πŸ”—

Step (increment) value for the range hint with step. Used if hint is set to HINT_RANGE_STEP.