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VisualShaderNodeTransformConstant
Inherits: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object
A Transform3D constant for use within the visual shader graph.
Description
A constant Transform3D, which can be used as an input node.
Properties
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Property Descriptions
Transform3D constant = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) 🔗
- void set_constant(value: Transform3D) 
- Transform3D get_constant() 
A Transform3D constant which represents the state of this node.