AnimationNodeBlendSpace1D¶
Inherits: AnimationRootNode < AnimationNode < Resource < Reference < Object
Blends linearly between two of any number of AnimationNode of any type placed on a virtual axis.
Description¶
A resource to add to an AnimationNodeBlendTree.
This is a virtual axis on which you can add any type of AnimationNode using add_blend_point.
Outputs the linear blend of the two AnimationNodes closest to the node's current value.
You can set the extents of the axis using the min_space and max_space.
Tutorials¶
Properties¶
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Methods¶
void |
add_blend_point ( AnimationRootNode node, float pos, int at_index=-1 ) |
get_blend_point_count ( ) const |
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get_blend_point_node ( int point ) const |
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get_blend_point_position ( int point ) const |
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void |
remove_blend_point ( int point ) |
void |
set_blend_point_node ( int point, AnimationRootNode node ) |
void |
set_blend_point_position ( int point, float pos ) |
Property Descriptions¶
float max_space = 1.0
The blend space's axis's upper limit for the points' position. See add_blend_point.
float min_space = -1.0
The blend space's axis's lower limit for the points' position. See add_blend_point.
float snap = 0.1
Position increment to snap to when moving a point on the axis.
String value_label = "value"
Label of the virtual axis of the blend space.
Method Descriptions¶
void add_blend_point ( AnimationRootNode node, float pos, int at_index=-1 )
Adds a new point that represents a node
on the virtual axis at a given position set by pos
. You can insert it at a specific index using the at_index
argument. If you use the default value for at_index
, the point is inserted at the end of the blend points array.
int get_blend_point_count ( ) const
Returns the number of points on the blend axis.
AnimationRootNode get_blend_point_node ( int point ) const
Returns the AnimationNode referenced by the point at index point
.
float get_blend_point_position ( int point ) const
Returns the position of the point at index point
.
void remove_blend_point ( int point )
Removes the point at index point
from the blend axis.
void set_blend_point_node ( int point, AnimationRootNode node )
Changes the AnimationNode referenced by the point at index point
.
void set_blend_point_position ( int point, float pos )
Updates the position of the point at index point
on the blend axis.