PackedSceneGLTF¶
Inherits: PackedScene < Resource < Reference < Object
Description¶
Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to PackedSceneGLTF within a script will cause an error in an exported project.
Properties¶
_bundled |
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Methods¶
export_gltf ( Node node, String path, int flags=0, float bake_fps=1000.0 ) |
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import_gltf_scene ( String path, int flags=0, float bake_fps=1000.0, int compress_flags=2194432, GLTFState state=null ) |
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void |
pack_gltf ( String path, int flags=0, float bake_fps=1000.0, int compress_flags=2194432, GLTFState state=null ) |
Method Descriptions¶
Error export_gltf ( Node node, String path, int flags=0, float bake_fps=1000.0 )
There is currently no description for this method. Please help us by contributing one!
Node import_gltf_scene ( String path, int flags=0, float bake_fps=1000.0, int compress_flags=2194432, GLTFState state=null )
There is currently no description for this method. Please help us by contributing one!
void pack_gltf ( String path, int flags=0, float bake_fps=1000.0, int compress_flags=2194432, GLTFState state=null )
There is currently no description for this method. Please help us by contributing one!