CollisionObject

Inherits: Spatial < Node < Object

Inherited By: Area, PhysicsBody

Base node for collision objects.

Description

CollisionObject is the base class for physics objects. It can hold any number of collision Shapes. Each shape must be assigned to a shape owner. The CollisionObject can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the shape_owner_* methods.

Warning: With a non-uniform scale this node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change the size(s) of its collision shape(s) instead.

Properties

int

collision_layer

1

int

collision_mask

1

bool

input_capture_on_drag

false

bool

input_ray_pickable

true

Methods

void

_input_event ( Object camera, InputEvent event, Vector3 position, Vector3 normal, int shape_idx ) virtual

int

create_shape_owner ( Object owner )

bool

get_collision_layer_bit ( int bit ) const

bool

get_collision_mask_bit ( int bit ) const

RID

get_rid ( ) const

Array

get_shape_owners ( )

bool

is_shape_owner_disabled ( int owner_id ) const

void

remove_shape_owner ( int owner_id )

void

set_collision_layer_bit ( int bit, bool value )

void

set_collision_mask_bit ( int bit, bool value )

int

shape_find_owner ( int shape_index ) const

void

shape_owner_add_shape ( int owner_id, Shape shape )

void

shape_owner_clear_shapes ( int owner_id )

Object

shape_owner_get_owner ( int owner_id ) const

Shape

shape_owner_get_shape ( int owner_id, int shape_id ) const

int

shape_owner_get_shape_count ( int owner_id ) const

int

shape_owner_get_shape_index ( int owner_id, int shape_id ) const

Transform

shape_owner_get_transform ( int owner_id ) const

void

shape_owner_remove_shape ( int owner_id, int shape_id )

void

shape_owner_set_disabled ( int owner_id, bool disabled )

void

shape_owner_set_transform ( int owner_id, Transform transform )


Signals

input_event ( Node camera, InputEvent event, Vector3 position, Vector3 normal, int shape_idx )

Emitted when the object receives an unhandled InputEvent. position is the location in world space of the mouse pointer on the surface of the shape with index shape_idx and normal is the normal vector of the surface at that point.


mouse_entered ( )

Emitted when the mouse pointer enters any of this object's shapes.


mouse_exited ( )

Emitted when the mouse pointer exits all this object's shapes.


Property Descriptions

int collision_layer = 1

  • void set_collision_layer ( int value )

  • int get_collision_layer ( )

The physics layers this CollisionObject3D is in. Collision objects can exist in one or more of 32 different layers. See also collision_mask.

Note: A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See Collision layers and masks in the documentation for more information.


int collision_mask = 1

  • void set_collision_mask ( int value )

  • int get_collision_mask ( )

The physics layers this CollisionObject3D scans. Collision objects can scan one or more of 32 different layers. See also collision_layer.

Note: A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See Collision layers and masks in the documentation for more information.


bool input_capture_on_drag = false

  • void set_capture_input_on_drag ( bool value )

  • bool get_capture_input_on_drag ( )

If true, the CollisionObject will continue to receive input events as the mouse is dragged across its shapes.


bool input_ray_pickable = true

  • void set_ray_pickable ( bool value )

  • bool is_ray_pickable ( )

If true, this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one collision_layer bit to be set.


Method Descriptions

void _input_event ( Object camera, InputEvent event, Vector3 position, Vector3 normal, int shape_idx ) virtual

Receives unhandled InputEvents. position is the location in world space of the mouse pointer on the surface of the shape with index shape_idx and normal is the normal vector of the surface at that point. Connect to the input_event signal to easily pick up these events.


int create_shape_owner ( Object owner )

Creates a new shape owner for the given object. Returns owner_id of the new owner for future reference.


bool get_collision_layer_bit ( int bit ) const

Returns whether or not the specified bit of the collision_layer is set.


bool get_collision_mask_bit ( int bit ) const

Returns whether or not the specified bit of the collision_mask is set.


RID get_rid ( ) const

Returns the object's RID.


Array get_shape_owners ( )

Returns an Array of owner_id identifiers. You can use these ids in other methods that take owner_id as an argument.


bool is_shape_owner_disabled ( int owner_id ) const

If true, the shape owner and its shapes are disabled.


void remove_shape_owner ( int owner_id )

Removes the given shape owner.


void set_collision_layer_bit ( int bit, bool value )

If value is true, sets the specified bit in the collision_layer.

If value is false, clears the specified bit in the collision_layer.


void set_collision_mask_bit ( int bit, bool value )

If value is true, sets the specified bit in the collision_mask.

If value is false, clears the specified bit in the collision_mask.


int shape_find_owner ( int shape_index ) const

Returns the owner_id of the given shape.


void shape_owner_add_shape ( int owner_id, Shape shape )

Adds a Shape to the shape owner.


void shape_owner_clear_shapes ( int owner_id )

Removes all shapes from the shape owner.


Object shape_owner_get_owner ( int owner_id ) const

Returns the parent object of the given shape owner.


Shape shape_owner_get_shape ( int owner_id, int shape_id ) const

Returns the Shape with the given id from the given shape owner.


int shape_owner_get_shape_count ( int owner_id ) const

Returns the number of shapes the given shape owner contains.


int shape_owner_get_shape_index ( int owner_id, int shape_id ) const

Returns the child index of the Shape with the given id from the given shape owner.


Transform shape_owner_get_transform ( int owner_id ) const

Returns the shape owner's Transform.


void shape_owner_remove_shape ( int owner_id, int shape_id )

Removes a shape from the given shape owner.


void shape_owner_set_disabled ( int owner_id, bool disabled )

If true, disables the given shape owner.


void shape_owner_set_transform ( int owner_id, Transform transform )

Sets the Transform of the given shape owner.