PrimitiveMesh¶
Inherits: Mesh < Resource < Reference < Object
Inherited By: CapsuleMesh, CubeMesh, CylinderMesh, PlaneMesh, PointMesh, PrismMesh, QuadMesh, SphereMesh, TextMesh, TorusMesh
Base class for all primitive meshes. Handles applying a Material to a primitive mesh.
Description¶
Base class for all primitive meshes. Handles applying a Material to a primitive mesh. Examples include CapsuleMesh, CubeMesh, CylinderMesh, PlaneMesh, PrismMesh, QuadMesh, and SphereMesh.
Properties¶
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Methods¶
get_mesh_arrays ( ) const |
Property Descriptions¶
AABB custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
Overrides the AABB with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
bool flip_faces = false
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
This gives the same result as using Material3D.CULL_BACK in Material3D.params_cull_mode.
Material material
The current Material of the primitive mesh.
Method Descriptions¶
Array get_mesh_arrays ( ) const
Returns mesh arrays used to constitute surface of Mesh. The result can be passed to ArrayMesh.add_surface_from_arrays to create a new surface. For example:
var c := CylinderMesh.new()
var arr_mesh := ArrayMesh.new()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())