BakedLightmapData¶
Inherits: Resource < Reference < Object
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Properties¶
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Methods¶
void |
add_user ( NodePath path, Resource lightmap, int lightmap_slice, Rect2 lightmap_uv_rect, int instance ) |
void |
clear_data ( ) |
void |
clear_users ( ) |
get_user_count ( ) const |
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get_user_lightmap ( int user_idx ) const |
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get_user_path ( int user_idx ) const |
Property Descriptions¶
AABB bounds = AABB( 0, 0, 0, 0, 0, 0 )
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Transform cell_space_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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int cell_subdiv = 1
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float energy = 1.0
Global energy multiplier for baked and dynamic capture objects. This can be changed at run-time without having to bake lightmaps again.
To adjust only the energy of indirect lighting (without affecting direct lighting or emissive materials), adjust BakedLightmap.bounce_indirect_energy and bake lightmaps again.
bool interior = false
Controls whether dynamic capture objects receive environment lighting or not.
PoolByteArray octree = PoolByteArray( )
void set_octree ( PoolByteArray value )
PoolByteArray get_octree ( )
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Method Descriptions¶
void add_user ( NodePath path, Resource lightmap, int lightmap_slice, Rect2 lightmap_uv_rect, int instance )
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void clear_data ( )
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void clear_users ( )
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int get_user_count ( ) const
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Resource get_user_lightmap ( int user_idx ) const
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NodePath get_user_path ( int user_idx ) const
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