Sprite3D¶
Inherits: SpriteBase3D < GeometryInstance < VisualInstance < CullInstance < Spatial < Node < Object
2D sprite node in a 3D world.
Description¶
A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
Properties¶
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Signals¶
frame_changed ( )
Emitted when the frame changes.
Property Descriptions¶
int frame = 0
Current frame to display from sprite sheet. hframes or vframes must be greater than 1.
Vector2 frame_coords = Vector2( 0, 0 )
Coordinates of the frame to display from sprite sheet. This is as an alias for the frame property. hframes or vframes must be greater than 1.
int hframes = 1
The number of columns in the sprite sheet.
bool region_enabled = false
If true
, texture will be cut from a larger atlas texture. See region_rect.
Rect2 region_rect = Rect2( 0, 0, 0, 0 )
The region of the atlas texture to display. region_enabled must be true
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Texture texture
Texture object to draw. If GeometryInstance.material_override is used, this will be overridden. The size information is still used.
int vframes = 1
The number of rows in the sprite sheet.