VideoPlayer¶
Inherits: Control < CanvasItem < Node < Object
Control for playing video streams.
Description¶
Control node for playing video streams using VideoStream resources.
Supported video formats are WebM (.webm, VideoStreamWebm), Ogg Theora (.ogv, VideoStreamTheora), and any format exposed via a GDNative plugin using VideoStreamGDNative.
Note: Due to a bug, VideoPlayer does not support localization remapping yet.
Warning: On HTML5, video playback will perform poorly due to missing architecture-specific assembly optimizations, especially for VP8/VP9.
Properties¶
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Methods¶
get_stream_name ( ) const |
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get_video_texture ( ) const |
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is_playing ( ) const |
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void |
play ( ) |
void |
stop ( ) |
Signals¶
finished ( )
Emitted when playback is finished.
Property Descriptions¶
int audio_track = 0
The embedded audio track to play.
bool autoplay = false
If true, playback starts when the scene loads.
int buffering_msec = 500
Amount of time in milliseconds to store in buffer while playing.
String bus = "Master"
Audio bus to use for sound playback.
bool expand = true
If true, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions.
bool loop = false
If true, the video restarts when it reaches its end.
bool paused = false
If true, the video is paused.
VideoStream stream
void set_stream ( VideoStream value )
VideoStream get_stream ( )
The assigned video stream. See description for supported formats.
float stream_position
The current position of the stream, in seconds.
Note: Changing this value won't have any effect as seeking is not implemented yet, except in video formats implemented by a GDNative add-on.
float volume
Audio volume as a linear value.
float volume_db = 0.0
Audio volume in dB.
Method Descriptions¶
String get_stream_name ( ) const
Returns the video stream's name, or "<No Stream>" if no video stream is assigned.
Texture get_video_texture ( ) const
Returns the current frame as a Texture.
bool is_playing ( ) const
Returns true if the video is playing.
Note: The video is still considered playing if paused during playback.
void play ( )
Starts the video playback from the beginning. If the video is paused, this will not unpause the video.
void stop ( )
Stops the video playback and sets the stream position to 0.
Note: Although the stream position will be set to 0, the first frame of the video stream won't become the current frame.