CSGPolygon¶
Inherits: CSGPrimitive < CSGShape < GeometryInstance < VisualInstance < CullInstance < Spatial < Node < Object
Extrudes a 2D polygon shape to create a 3D mesh.
Description¶
An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. See also CSGMesh for using 3D meshes as CSG nodes.
Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
Tutorials¶
Properties¶
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Enumerations¶
enum Mode:
Mode MODE_DEPTH = 0
The polygon shape is extruded along the negative Z axis.
Mode MODE_SPIN = 1
The polygon shape is extruded by rotating it around the Y axis.
Mode MODE_PATH = 2
The polygon shape is extruded along the Path specified in path_node.
enum PathRotation:
PathRotation PATH_ROTATION_POLYGON = 0
The polygon shape is not rotated.
Note: Requires the path's Z coordinates to continually decrease to ensure viable shapes.
PathRotation PATH_ROTATION_PATH = 1
The polygon shape is rotated along the path, but it is not rotated around the path axis.
Note: Requires the path's Z coordinates to continually decrease to ensure viable shapes.
PathRotation PATH_ROTATION_PATH_FOLLOW = 2
The polygon shape follows the path and its rotations around the path axis.
enum PathIntervalType:
PathIntervalType PATH_INTERVAL_DISTANCE = 0
When mode is set to MODE_PATH, path_interval will determine the distance, in meters, each interval of the path will extrude.
PathIntervalType PATH_INTERVAL_SUBDIVIDE = 1
When mode is set to MODE_PATH, path_interval will subdivide the polygons along the path.
Property Descriptions¶
float depth = 1.0
When mode is MODE_DEPTH, the depth of the extrusion.
Material material
Material to use for the resulting mesh. The UV maps the top half of the material to the extruded shape (U along the the length of the extrusions and V around the outline of the polygon), the bottom-left quarter to the front end face, and the bottom-right quarter to the back end face.
Mode mode = 0
The mode used to extrude the polygon.
bool path_continuous_u
When mode is MODE_PATH, by default, the top half of the material is stretched along the entire length of the extruded shape. If false
the top half of the material is repeated every step of the extrusion.
float path_interval
When mode is MODE_PATH, the path interval or ratio of path points to extrusions.
PathIntervalType path_interval_type
void set_path_interval_type ( PathIntervalType value )
PathIntervalType get_path_interval_type ( )
When mode is MODE_PATH, this will determine if the interval should be by distance (PATH_INTERVAL_DISTANCE) or subdivision fractions (PATH_INTERVAL_SUBDIVIDE).
bool path_joined
When mode is MODE_PATH, if true
the ends of the path are joined, by adding an extrusion between the last and first points of the path.
bool path_local
When mode is MODE_PATH, if true
the Transform of the CSGPolygon is used as the starting point for the extrusions, not the Transform of the path_node.
NodePath path_node
When mode is MODE_PATH, the location of the Path object used to extrude the polygon.
PathRotation path_rotation
void set_path_rotation ( PathRotation value )
PathRotation get_path_rotation ( )
When mode is MODE_PATH, the PathRotation method used to rotate the polygon as it is extruded.
float path_simplify_angle
When mode is MODE_PATH, extrusions that are less than this angle, will be merged together to reduce polygon count.
float path_u_distance
When mode is MODE_PATH, this is the distance along the path, in meters, the texture coordinates will tile. When set to 0, texture coordinates will match geometry exactly with no tiling.
PoolVector2Array polygon = PoolVector2Array( 0, 0, 0, 1, 1, 1, 1, 0 )
void set_polygon ( PoolVector2Array value )
PoolVector2Array get_polygon ( )
The point array that defines the 2D polygon that is extruded. This can be a convex or concave polygon with 3 or more points. The polygon must not have any intersecting edges. Otherwise, triangulation will fail and no mesh will be generated.
Note: If only 1 or 2 points are defined in polygon, no mesh will be generated.
bool smooth_faces = false
If true
, applies smooth shading to the extrusions.
float spin_degrees
When mode is MODE_SPIN, the total number of degrees the polygon is rotated when extruding.
int spin_sides