PlaneMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Class representing a planar PrimitiveMesh.

Description

Class representing a planar PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use QuadMesh instead.

Note: When using a large textured PlaneMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth and subdivide_width until you no longer notice UV jittering.

Properties

Vector3

center_offset

Vector3( 0, 0, 0 )

Vector2

size

Vector2( 2, 2 )

int

subdivide_depth

0

int

subdivide_width

0


Property Descriptions

Vector3 center_offset = Vector3( 0, 0, 0 )

  • void set_center_offset ( Vector3 value )

  • Vector3 get_center_offset ( )

Offset from the origin of the generated plane. Useful for particles.


Vector2 size = Vector2( 2, 2 )

Size of the generated plane.


int subdivide_depth = 0

  • void set_subdivide_depth ( int value )

  • int get_subdivide_depth ( )

Number of subdivision along the Z axis.


int subdivide_width = 0

  • void set_subdivide_width ( int value )

  • int get_subdivide_width ( )

Number of subdivision along the X axis.