OccluderPolygon2D¶
Inherits: Resource < Reference < Object
Defines a 2D polygon for LightOccluder2D.
Description¶
Editor facility that helps you draw a 2D polygon used as resource for LightOccluder2D.
Properties¶
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Enumerations¶
enum CullMode:
CullMode CULL_DISABLED = 0
Culling is disabled. See cull_mode.
CullMode CULL_CLOCKWISE = 1
Culling is performed in the clockwise direction. See cull_mode.
CullMode CULL_COUNTER_CLOCKWISE = 2
Culling is performed in the counterclockwise direction. See cull_mode.
Property Descriptions¶
bool closed = true
If true
, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction.
CullMode cull_mode = 0
The culling mode to use.
PoolVector2Array polygon = PoolVector2Array( )
void set_polygon ( PoolVector2Array value )
PoolVector2Array get_polygon ( )
A Vector2 array with the index for polygon's vertices positions.
Note: The returned value is a copy of the underlying array, rather than a reference.