Rect2¶
2D axis-aligned bounding box.
Description¶
Rect2 consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
It uses floating-point coordinates.
The 3D counterpart to Rect2 is AABB.
Tutorials¶
Properties¶
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Methods¶
abs ( ) |
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get_area ( ) |
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get_center ( ) |
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grow_individual ( float left, float top, float right, float bottom ) |
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grow_margin ( int margin, float by ) |
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has_no_area ( ) |
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intersects ( Rect2 b, bool include_borders=false ) |
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is_equal_approx ( Rect2 rect ) |
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Property Descriptions¶
Vector2 end = Vector2( 0, 0 )
Ending corner. This is calculated as position + size
. Setting this value will change the size.
Vector2 position = Vector2( 0, 0 )
Beginning corner. Typically has values lower than end.
Vector2 size = Vector2( 0, 0 )
Size from position to end. Typically, all components are positive.
If the size is negative, you can use abs to fix it.
Method Descriptions¶
Rect2 Rect2 ( Vector2 position, Vector2 size )
Constructs a Rect2 by position and size.
Rect2 Rect2 ( float x, float y, float width, float height )
Constructs a Rect2 by x, y, width, and height.
Rect2 abs ( )
Returns a Rect2 with equivalent position and area, modified so that the top-left corner is the origin and width
and height
are positive.
Returns the intersection of this Rect2 and b.
Returns true
if this Rect2 completely encloses another one.
Returns a copy of this Rect2 expanded to include a given point.
Example:
# position (-3, 2), size (1, 1)
var rect = Rect2(Vector2(-3, 2), Vector2(1, 1))
# position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)
var rect2 = rect.expand(Vector2(0, -1))
float get_area ( )
Returns the area of the Rect2. See also has_no_area.
Vector2 get_center ( )
Returns the center of the Rect2, which is equal to position + (size / 2).
Returns a copy of the Rect2 grown a given amount of units towards all the sides.
Rect2 grow_individual ( float left, float top, float right, float bottom )
Returns a copy of the Rect2 grown a given amount of units towards each direction individually.
Rect2 grow_margin ( int margin, float by )
Returns a copy of the Rect2 grown a given amount of units towards the Margin direction.
bool has_no_area ( )
Returns true
if the Rect2 is flat or empty, false
otherwise. See also get_area.
Note: If the Rect2 has a negative size and is not flat or empty, has_no_area will return true
.
bool has_point ( Vector2 point )
Returns true
if the Rect2 contains a point. By convention, the right and bottom edges of the Rect2 are considered exclusive, so points on these edges are not included.
Note: This method is not reliable for Rect2 with a negative size. Use abs to get a positive sized equivalent rectangle to check for contained points.
bool intersects ( Rect2 b, bool include_borders=false )
Returns true
if the Rect2 overlaps with b
(i.e. they have at least one point in common).
If include_borders
is true
, they will also be considered overlapping if their borders touch, even without intersection.
bool is_equal_approx ( Rect2 rect )
Returns true
if this Rect2 and rect
are approximately equal, by calling is_equal_approx
on each component.
Returns a larger Rect2 that contains this Rect2 and b
.