PopupMenu

Inherits: Popup < Control < CanvasItem < Node < Object

PopupMenu displays a list of options.

Description

PopupMenu is a Control that displays a list of options. They are popular in toolbars or context menus.

Incremental search: Like ItemList and Tree, PopupMenu supports searching within the list while the control is focused. Press a key that matches the first letter of an item's name to select the first item starting with the given letter. After that point, there are two ways to perform incremental search: 1) Press the same key again before the timeout duration to select the next item starting with the same letter. 2) Press letter keys that match the rest of the word before the timeout duration to match to select the item in question directly. Both of these actions will be reset to the beginning of the list if the timeout duration has passed since the last keystroke was registered. You can adjust the timeout duration by changing ProjectSettings.gui/timers/incremental_search_max_interval_msec.

Note: The ID values used for items are limited to 32 bits, not full 64 bits of int. This has a range of -2^32 to 2^32 - 1, i.e. -2147483648 to 2147483647.

Properties

bool

allow_search

false

FocusMode

focus_mode

2 (overrides Control)

bool

hide_on_checkable_item_selection

true

bool

hide_on_item_selection

true

bool

hide_on_state_item_selection

false

float

max_height

0.0

float

submenu_popup_delay

0.3

Methods

void

add_check_item ( String label, int id=-1, int accel=0 )

void

add_check_shortcut ( ShortCut shortcut, int id=-1, bool global=false )

void

add_icon_check_item ( Texture texture, String label, int id=-1, int accel=0 )

void

add_icon_check_shortcut ( Texture texture, ShortCut shortcut, int id=-1, bool global=false )

void

add_icon_item ( Texture texture, String label, int id=-1, int accel=0 )

void

add_icon_radio_check_item ( Texture texture, String label, int id=-1, int accel=0 )

void

add_icon_radio_check_shortcut ( Texture texture, ShortCut shortcut, int id=-1, bool global=false )

void

add_icon_shortcut ( Texture texture, ShortCut shortcut, int id=-1, bool global=false )

void

add_item ( String label, int id=-1, int accel=0 )

void

add_multistate_item ( String label, int max_states, int default_state=0, int id=-1, int accel=0 )

void

add_radio_check_item ( String label, int id=-1, int accel=0 )

void

add_radio_check_shortcut ( ShortCut shortcut, int id=-1, bool global=false )

void

add_separator ( String label="", int id=-1 )

void

add_shortcut ( ShortCut shortcut, int id=-1, bool global=false )

void

add_submenu_item ( String label, String submenu, int id=-1 )

void

clear ( )

int

get_current_index ( ) const

int

get_item_accelerator ( int idx ) const

int

get_item_count ( ) const

Texture

get_item_icon ( int idx ) const

int

get_item_id ( int idx ) const

int

get_item_index ( int id ) const

Variant

get_item_metadata ( int idx ) const

ShortCut

get_item_shortcut ( int idx ) const

String

get_item_submenu ( int idx ) const

String

get_item_text ( int idx ) const

String

get_item_tooltip ( int idx ) const

bool

is_hide_on_window_lose_focus ( ) const

bool

is_item_checkable ( int idx ) const

bool

is_item_checked ( int idx ) const

bool

is_item_disabled ( int idx ) const

bool

is_item_radio_checkable ( int idx ) const

bool

is_item_separator ( int idx ) const

bool

is_item_shortcut_disabled ( int idx ) const

void

remove_item ( int idx )

void

set_current_index ( int index )

void

set_hide_on_window_lose_focus ( bool enable )

void

set_item_accelerator ( int idx, int accel )

void

set_item_as_checkable ( int idx, bool enable )

void

set_item_as_radio_checkable ( int idx, bool enable )

void

set_item_as_separator ( int idx, bool enable )

void

set_item_checked ( int idx, bool checked )

void

set_item_disabled ( int idx, bool disabled )

void

set_item_icon ( int idx, Texture icon )

void

set_item_id ( int idx, int id )

void

set_item_metadata ( int idx, Variant metadata )

void

set_item_multistate ( int idx, int state )

void

set_item_shortcut ( int idx, ShortCut shortcut, bool global=false )

void

set_item_shortcut_disabled ( int idx, bool disabled )

void

set_item_submenu ( int idx, String submenu )

void

set_item_text ( int idx, String text )

void

set_item_tooltip ( int idx, String tooltip )

void

toggle_item_checked ( int idx )

void

toggle_item_multistate ( int idx )

Theme Properties

Color

font_color

Color( 0.88, 0.88, 0.88, 1 )

Color

font_color_accel

Color( 0.7, 0.7, 0.7, 0.8 )

Color

font_color_disabled

Color( 0.4, 0.4, 0.4, 0.8 )

Color

font_color_hover

Color( 0.88, 0.88, 0.88, 1 )

Color

font_color_separator

Color( 0.88, 0.88, 0.88, 1 )

int

hseparation

4

int

vseparation

4

Font

font

Font

font_separator

Texture

checked

Texture

radio_checked

Texture

radio_unchecked

Texture

submenu

Texture

unchecked

StyleBox

hover

StyleBox

labeled_separator_left

StyleBox

labeled_separator_right

StyleBox

panel

StyleBox

panel_disabled

StyleBox

separator


Signals

id_focused ( int id )

Emitted when user navigated to an item of some id using ui_up or ui_down action.


id_pressed ( int id )

Emitted when an item of some id is pressed or its accelerator is activated.

Note: If id is negative (either explicitly or due to overflow), this will return the corresponding index instead.


index_pressed ( int index )

Emitted when an item of some index is pressed or its accelerator is activated.


Property Descriptions

  • void set_allow_search ( bool value )

  • bool get_allow_search ( )

If true, allows navigating PopupMenu with letter keys.


bool hide_on_checkable_item_selection = true

  • void set_hide_on_checkable_item_selection ( bool value )

  • bool is_hide_on_checkable_item_selection ( )

If true, hides the PopupMenu when a checkbox or radio button is selected.


bool hide_on_item_selection = true

  • void set_hide_on_item_selection ( bool value )

  • bool is_hide_on_item_selection ( )

If true, hides the PopupMenu when an item is selected.


bool hide_on_state_item_selection = false

  • void set_hide_on_state_item_selection ( bool value )

  • bool is_hide_on_state_item_selection ( )

If true, hides the PopupMenu when a state item is selected.


float max_height = 0.0

  • void set_max_height ( float value )

  • float get_max_height ( )

If non-zero, the PopupMenu will be resized vertically to that maximum value, showing a scrollbar if the content doesn't fit.


float submenu_popup_delay = 0.3

  • void set_submenu_popup_delay ( float value )

  • float get_submenu_popup_delay ( )

Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item.


Method Descriptions

void add_check_item ( String label, int id=-1, int accel=0 )

Adds a new checkable item with text label.

An id can optionally be provided, as well as an accelerator (accel). If no id is provided, one will be created from the index. If no accel is provided then the default 0 will be assigned to it. See get_item_accelerator for more info on accelerators.

Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See set_item_checked for more info on how to control it.


void add_check_shortcut ( ShortCut shortcut, int id=-1, bool global=false )

Adds a new checkable item and assigns the specified ShortCut to it. Sets the label of the checkbox to the ShortCut's name.

An id can optionally be provided. If no id is provided, one will be created from the index.

Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See set_item_checked for more info on how to control it.


void add_icon_check_item ( Texture texture, String label, int id=-1, int accel=0 )

Adds a new checkable item with text label and icon texture.

An id can optionally be provided, as well as an accelerator (accel). If no id is provided, one will be created from the index. If no accel is provided then the default 0 will be assigned to it. See get_item_accelerator for more info on accelerators.

Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See set_item_checked for more info on how to control it.


void add_icon_check_shortcut ( Texture texture, ShortCut shortcut, int id=-1, bool global=false )

Adds a new checkable item and assigns the specified ShortCut and icon texture to it. Sets the label of the checkbox to the ShortCut's name.

An id can optionally be provided. If no id is provided, one will be created from the index.

Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See set_item_checked for more info on how to control it.


void add_icon_item ( Texture texture, String label, int id=-1, int accel=0 )

Adds a new item with text label and icon texture.

An id can optionally be provided, as well as an accelerator (accel). If no id is provided, one will be created from the index. If no accel is provided then the default 0 will be assigned to it. See get_item_accelerator for more info on accelerators.


void add_icon_radio_check_item ( Texture texture, String label, int id=-1, int accel=0 )

Same as add_icon_check_item, but uses a radio check button.


void add_icon_radio_check_shortcut ( Texture texture, ShortCut shortcut, int id=-1, bool global=false )

Same as add_icon_check_shortcut, but uses a radio check button.


void add_icon_shortcut ( Texture texture, ShortCut shortcut, int id=-1, bool global=false )

Adds a new item and assigns the specified ShortCut and icon texture to it. Sets the label of the checkbox to the ShortCut's name.

An id can optionally be provided. If no id is provided, one will be created from the index.


void add_item ( String label, int id=-1, int accel=0 )

Adds a new item with text label.

An id can optionally be provided, as well as an accelerator (accel). If no id is provided, one will be created from the index. If no accel is provided then the default 0 will be assigned to it. See get_item_accelerator for more info on accelerators.


void add_multistate_item ( String label, int max_states, int default_state=0, int id=-1, int accel=0 )

Adds a new multistate item with text label.

Contrarily to normal binary items, multistate items can have more than two states, as defined by max_states. Each press or activate of the item will increase the state by one. The default value is defined by default_state.

An id can optionally be provided, as well as an accelerator (accel). If no id is provided, one will be created from the index. If no accel is provided then the default 0 will be assigned to it. See get_item_accelerator for more info on accelerators.


void add_radio_check_item ( String label, int id=-1, int accel=0 )

Adds a new radio check button with text label.

An id can optionally be provided, as well as an accelerator (accel). If no id is provided, one will be created from the index. If no accel is provided then the default 0 will be assigned to it. See get_item_accelerator for more info on accelerators.

Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See set_item_checked for more info on how to control it.


void add_radio_check_shortcut ( ShortCut shortcut, int id=-1, bool global=false )

Adds a new radio check button and assigns a ShortCut to it. Sets the label of the checkbox to the ShortCut's name.

An id can optionally be provided. If no id is provided, one will be created from the index.

Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See set_item_checked for more info on how to control it.


void add_separator ( String label="", int id=-1 )

Adds a separator between items. Separators also occupy an index, which you can set by using the id parameter.

A label can optionally be provided, which will appear at the center of the separator.


void add_shortcut ( ShortCut shortcut, int id=-1, bool global=false )

Adds a ShortCut.

An id can optionally be provided. If no id is provided, one will be created from the index.


void add_submenu_item ( String label, String submenu, int id=-1 )

Adds an item that will act as a submenu of the parent PopupMenu node when clicked. The submenu argument is the name of the child PopupMenu node that will be shown when the item is clicked.

An id can optionally be provided. If no id is provided, one will be created from the index.


void clear ( )

Removes all items from the PopupMenu.


int get_current_index ( ) const

Returns the index of the currently focused item. Returns -1 if no item is focused.


int get_item_accelerator ( int idx ) const

Returns the accelerator of the item at index idx. Accelerators are special combinations of keys that activate the item, no matter which control is focused.


int get_item_count ( ) const

Returns the number of items in the PopupMenu.


Texture get_item_icon ( int idx ) const

Returns the icon of the item at index idx.


int get_item_id ( int idx ) const

Returns the id of the item at index idx. id can be manually assigned, while index can not.


int get_item_index ( int id ) const

Returns the index of the item containing the specified id. Index is automatically assigned to each item by the engine. Index can not be set manually.


Variant get_item_metadata ( int idx ) const

Returns the metadata of the specified item, which might be of any type. You can set it with set_item_metadata, which provides a simple way of assigning context data to items.


ShortCut get_item_shortcut ( int idx ) const

Returns the ShortCut associated with the specified idx item.


String get_item_submenu ( int idx ) const

Returns the submenu name of the item at index idx. See add_submenu_item for more info on how to add a submenu.


String get_item_text ( int idx ) const

Returns the text of the item at index idx.


String get_item_tooltip ( int idx ) const

Returns the tooltip associated with the specified index idx.


bool is_hide_on_window_lose_focus ( ) const

Returns true if the popup will be hidden when the window loses focus or not.


bool is_item_checkable ( int idx ) const

Returns true if the item at index idx is checkable in some way, i.e. if it has a checkbox or radio button.

Note: Checkable items just display a checkmark or radio button, but don't have any built-in checking behavior and must be checked/unchecked manually.


bool is_item_checked ( int idx ) const

Returns true if the item at index idx is checked.


bool is_item_disabled ( int idx ) const

Returns true if the item at index idx is disabled. When it is disabled it can't be selected, or its action invoked.

See set_item_disabled for more info on how to disable an item.


bool is_item_radio_checkable ( int idx ) const

Returns true if the item at index idx has radio button-style checkability.

Note: This is purely cosmetic; you must add the logic for checking/unchecking items in radio groups.


bool is_item_separator ( int idx ) const

Returns true if the item is a separator. If it is, it will be displayed as a line. See add_separator for more info on how to add a separator.


bool is_item_shortcut_disabled ( int idx ) const

Returns true if the specified item's shortcut is disabled.


void remove_item ( int idx )

Removes the item at index idx from the menu.

Note: The indices of items after the removed item will be shifted by one.


void set_current_index ( int index )

Sets the currently focused item as the given index.

Passing -1 as the index makes so that no item is focused.


void set_hide_on_window_lose_focus ( bool enable )

Hides the PopupMenu when the window loses focus.


void set_item_accelerator ( int idx, int accel )

Sets the accelerator of the item at index idx. Accelerators are special combinations of keys that activate the item, no matter which control is focused.


void set_item_as_checkable ( int idx, bool enable )

Sets whether the item at index idx has a checkbox. If false, sets the type of the item to plain text.

Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually.


void set_item_as_radio_checkable ( int idx, bool enable )

Sets the type of the item at the specified index idx to radio button. If false, sets the type of the item to plain text.


void set_item_as_separator ( int idx, bool enable )

Mark the item at index idx as a separator, which means that it would be displayed as a line. If false, sets the type of the item to plain text.


void set_item_checked ( int idx, bool checked )

Sets the checkstate status of the item at index idx.


void set_item_disabled ( int idx, bool disabled )

Enables/disables the item at index idx. When it is disabled, it can't be selected and its action can't be invoked.


void set_item_icon ( int idx, Texture icon )

Replaces the Texture icon of the specified idx.


void set_item_id ( int idx, int id )

Sets the id of the item at index idx.


void set_item_metadata ( int idx, Variant metadata )

Sets the metadata of an item, which may be of any type. You can later get it with get_item_metadata, which provides a simple way of assigning context data to items.


void set_item_multistate ( int idx, int state )

Sets the state of a multistate item. See add_multistate_item for details.


void set_item_shortcut ( int idx, ShortCut shortcut, bool global=false )

Sets a ShortCut for the specified item idx.


void set_item_shortcut_disabled ( int idx, bool disabled )

Disables the ShortCut of the specified index idx.


void set_item_submenu ( int idx, String submenu )

Sets the submenu of the item at index idx. The submenu is the name of a child PopupMenu node that would be shown when the item is clicked.


void set_item_text ( int idx, String text )

Sets the text of the item at index idx.


void set_item_tooltip ( int idx, String tooltip )

Sets the String tooltip of the item at the specified index idx.


void toggle_item_checked ( int idx )

Toggles the check state of the item of the specified index idx.


void toggle_item_multistate ( int idx )

Cycle to the next state of a multistate item. See add_multistate_item for details.


Theme Property Descriptions

Color font_color = Color( 0.88, 0.88, 0.88, 1 )

The default text Color for menu items' names.


Color font_color_accel = Color( 0.7, 0.7, 0.7, 0.8 )

The text Color used for shortcuts and accelerators that show next to the menu item name when defined. See get_item_accelerator for more info on accelerators.


Color font_color_disabled = Color( 0.4, 0.4, 0.4, 0.8 )

Color used for disabled menu items' text.


Color font_color_hover = Color( 0.88, 0.88, 0.88, 1 )

Color used for the hovered text.


Color font_color_separator = Color( 0.88, 0.88, 0.88, 1 )

Color used for labeled separators' text. See add_separator.


int hseparation = 4

The horizontal space between the item's name and the shortcut text/submenu arrow.


int vseparation = 4

The vertical space between each menu item.


Font font

Font used for the menu items.


Font font_separator

Font used for the labeled separator.


Texture checked

Texture icon for the checked checkbox items.


Texture radio_checked

Texture icon for the checked radio button items.


Texture radio_unchecked

Texture icon for the unchecked radio button items.


Texture submenu

Texture icon for the submenu arrow.


Texture unchecked

Texture icon for the unchecked checkbox items.


StyleBox hover

StyleBox displayed when the PopupMenu item is hovered.


StyleBox labeled_separator_left

StyleBox for the left side of labeled separator. See add_separator.


StyleBox labeled_separator_right

StyleBox for the right side of labeled separator. See add_separator.


StyleBox panel

Default StyleBox of the PopupMenu items.


StyleBox panel_disabled

StyleBox used when the PopupMenu item is disabled.


StyleBox separator

StyleBox used for the separators. See add_separator.