CollisionObject¶
Inherits: Spatial < Node < Object
Inherited By: Area, PhysicsBody
Base node for collision objects.
Description¶
CollisionObject is the base class for physics objects. It can hold any number of collision Shapes. Each shape must be assigned to a shape owner. The CollisionObject can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the shape_owner_*
methods.
Warning: With a non-uniform scale this node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change the size(s) of its collision shape(s) instead.
Properties¶
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Methods¶
Signals¶
input_event ( Node camera, InputEvent event, Vector3 position, Vector3 normal, int shape_idx )
Emitted when the object receives an unhandled InputEvent. position
is the location in world space of the mouse pointer on the surface of the shape with index shape_idx
and normal
is the normal vector of the surface at that point.
mouse_entered ( )
Emitted when the mouse pointer enters any of this object's shapes.
mouse_exited ( )
Emitted when the mouse pointer exits all this object's shapes.
Property Descriptions¶
int collision_layer = 1
The physics layers this CollisionObject3D is in. Collision objects can exist in one or more of 32 different layers. See also collision_mask.
Note: A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See Collision layers and masks in the documentation for more information.
int collision_mask = 1
The physics layers this CollisionObject3D scans. Collision objects can scan one or more of 32 different layers. See also collision_layer.
Note: A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See Collision layers and masks in the documentation for more information.
bool input_capture_on_drag = false
If true
, the CollisionObject will continue to receive input events as the mouse is dragged across its shapes.
bool input_ray_pickable = true
If true
, this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one collision_layer bit to be set.
Method Descriptions¶
void _input_event ( Object camera, InputEvent event, Vector3 position, Vector3 normal, int shape_idx ) virtual
Receives unhandled InputEvents. position
is the location in world space of the mouse pointer on the surface of the shape with index shape_idx
and normal
is the normal vector of the surface at that point. Connect to the input_event signal to easily pick up these events.
int create_shape_owner ( Object owner )
Creates a new shape owner for the given object. Returns owner_id
of the new owner for future reference.
bool get_collision_layer_bit ( int bit ) const
Returns whether or not the specified bit
of the collision_layer is set.
bool get_collision_mask_bit ( int bit ) const
Returns whether or not the specified bit
of the collision_mask is set.
RID get_rid ( ) const
Returns the object's RID.
Array get_shape_owners ( )
Returns an Array of owner_id
identifiers. You can use these ids in other methods that take owner_id
as an argument.
bool is_shape_owner_disabled ( int owner_id ) const
If true
, the shape owner and its shapes are disabled.
void remove_shape_owner ( int owner_id )
Removes the given shape owner.
void set_collision_layer_bit ( int bit, bool value )
If value
is true
, sets the specified bit
in the collision_layer.
If value
is false
, clears the specified bit
in the collision_layer.
void set_collision_mask_bit ( int bit, bool value )
If value
is true
, sets the specified bit
in the collision_mask.
If value
is false
, clears the specified bit
in the collision_mask.
int shape_find_owner ( int shape_index ) const
Returns the owner_id
of the given shape.
void shape_owner_add_shape ( int owner_id, Shape shape )
Adds a Shape to the shape owner.
void shape_owner_clear_shapes ( int owner_id )
Removes all shapes from the shape owner.
Object shape_owner_get_owner ( int owner_id ) const
Returns the parent object of the given shape owner.
Shape shape_owner_get_shape ( int owner_id, int shape_id ) const
Returns the Shape with the given id from the given shape owner.
int shape_owner_get_shape_count ( int owner_id ) const
Returns the number of shapes the given shape owner contains.
int shape_owner_get_shape_index ( int owner_id, int shape_id ) const
Returns the child index of the Shape with the given id from the given shape owner.
Transform shape_owner_get_transform ( int owner_id ) const
Returns the shape owner's Transform.
void shape_owner_remove_shape ( int owner_id, int shape_id )
Removes a shape from the given shape owner.
void shape_owner_set_disabled ( int owner_id, bool disabled )
If true
, disables the given shape owner.
void shape_owner_set_transform ( int owner_id, Transform transform )
Sets the Transform of the given shape owner.