AnimationNodeStateMachinePlayback¶
Inherits: Resource < Reference < Object
Playback control for AnimationNodeStateMachine.
Description¶
Allows control of AnimationTree state machines created with AnimationNodeStateMachine. Retrieve with $AnimationTree.get("parameters/playback")
.
Example:
var state_machine = $AnimationTree.get("parameters/playback")
state_machine.travel("some_state")
Tutorials¶
Properties¶
resource_local_to_scene |
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Methods¶
get_current_length ( ) const |
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get_current_node ( ) const |
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get_current_play_position ( ) const |
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get_travel_path ( ) const |
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is_playing ( ) const |
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void |
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void |
stop ( ) |
void |
Method Descriptions¶
float get_current_length ( ) const
There is currently no description for this method. Please help us by contributing one!
String get_current_node ( ) const
Returns the currently playing animation state.
float get_current_play_position ( ) const
Returns the playback position within the current animation state.
PoolStringArray get_travel_path ( ) const
Returns the current travel path as computed internally by the A* algorithm.
bool is_playing ( ) const
Returns true
if an animation is playing.
void start ( String node )
Starts playing the given animation.
void stop ( )
Stops the currently playing animation.
void travel ( String to_node )
Transitions from the current state to another one, following the shortest path.