AnimationNodeTransition¶
Inherits: AnimationNode < Resource < Reference < Object
A generic animation transition node for AnimationTree.
Description¶
Simple state machine for cases which don't require a more advanced AnimationNodeStateMachine. Animations can be connected to the inputs and transition times can be specified.
Tutorials¶
Properties¶
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Methods¶
get_input_caption ( int input ) const |
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is_input_set_as_auto_advance ( int input ) const |
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void |
set_input_as_auto_advance ( int input, bool enable ) |
void |
set_input_caption ( int input, String caption ) |
Property Descriptions¶
int input_count = 0
The number of available input ports for this node.
float xfade_time = 0.0
Cross-fading time (in seconds) between each animation connected to the inputs.
Method Descriptions¶
There is currently no description for this method. Please help us by contributing one!
bool is_input_set_as_auto_advance ( int input ) const
There is currently no description for this method. Please help us by contributing one!
void set_input_as_auto_advance ( int input, bool enable )
There is currently no description for this method. Please help us by contributing one!
There is currently no description for this method. Please help us by contributing one!