CanvasLayer¶
Inherited By: ParallaxBackground
Canvas drawing layer.
Description¶
Canvas drawing layer. CanvasItem nodes that are direct or indirect children of a CanvasLayer will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a CanvasLayer with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
Tutorials¶
Properties¶
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Methods¶
get_canvas ( ) const |
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get_final_transform ( ) const |
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void |
hide ( ) |
void |
show ( ) |
Signals¶
visibility_changed ( )
Emitted when visibility of the layer is changed. See visible.
Property Descriptions¶
Node custom_viewport
The custom Viewport node assigned to the CanvasLayer. If null
, uses the default viewport instead.
bool follow_viewport_enable = false
If enabled, the CanvasLayer will use the viewport's transform, so it will move when camera moves instead of being anchored in a fixed position on the screen.
Together with follow_viewport_scale it can be used for a pseudo 3D effect.
float follow_viewport_scale = 1.0
Scales the layer when using follow_viewport_enable. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
int layer = 1
Layer index for draw order. Lower values are drawn behind higher values.
Vector2 offset = Vector2( 0, 0 )
The layer's base offset.
float rotation = 0.0
The layer's rotation in radians.
float rotation_degrees = 0.0
The layer's rotation in degrees.
Vector2 scale = Vector2( 1, 1 )
The layer's scale.
Transform2D transform = Transform2D( 1, 0, 0, 1, 0, 0 )
void set_transform ( Transform2D value )
Transform2D get_transform ( )
The layer's transform.
bool visible = true
If false
, any CanvasItem under this CanvasLayer will be hidden.
Unlike CanvasItem.visible, visibility of a CanvasLayer isn't propagated to underlying layers.
Method Descriptions¶
RID get_canvas ( ) const
Returns the RID of the canvas used by this layer.
Transform2D get_final_transform ( ) const
Returns the transform from the CanvasLayers coordinate system to the Viewports coordinate system.
void hide ( )
Hides any CanvasItem under this CanvasLayer. This is equivalent to setting visible to false
.
void show ( )
Shows any CanvasItem under this CanvasLayer. This is equivalent to setting visible to true
.