GLTFCamera¶
Inherits: Resource < Reference < Object
Represents a GLTF camera.
Description¶
Represents a camera as defined by the base GLTF spec.
Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to GLTFCamera within a script will cause an error in an exported project.
Tutorials¶
Properties¶
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Methods¶
to_dictionary ( ) const |
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to_node ( ) const |
Property Descriptions¶
float fov_size = 1.309
The FOV of the camera. This class and GLTF define the camera FOV in radians, while Redot uses degrees. This maps to GLTF's yfov
property. This value is only used for perspective cameras, when perspective is true.
bool perspective = true
Whether or not the camera is in perspective mode. If false, the camera is in orthographic/orthogonal mode. This maps to GLTF's camera type
property. See Camera.projection and the GLTF spec for more information.
float size_mag = 0.5
The size of the camera. This class and GLTF define the camera size magnitude as a radius in meters, while Redot defines it as a diameter in meters. This maps to GLTF's ymag
property. This value is only used for orthographic/orthogonal cameras, when perspective is false.
float zfar = 4000.0
The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's zfar
property.
float znear = 0.05
The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's znear
property.
Method Descriptions¶
Dictionary to_dictionary ( ) const
Serializes this GLTFCamera instance into a Dictionary.
Camera to_node ( ) const
Converts this GLTFCamera instance into a Redot Camera node.