InputMap¶
Inherits: Object
Singleton that manages InputEventAction.
Description¶
Manages all InputEventAction which can be created/modified from the project settings menu Project > Project Settings > Input Map or in code with add_action and action_add_event. See Node._input.
Tutorials¶
Methods¶
void |
action_add_event ( String action, InputEvent event ) |
void |
action_erase_event ( String action, InputEvent event ) |
void |
action_erase_events ( String action ) |
action_get_deadzone ( String action ) |
|
action_has_event ( String action, InputEvent event ) |
|
void |
action_set_deadzone ( String action, float deadzone ) |
void |
add_action ( String action, float deadzone=0.5 ) |
void |
erase_action ( String action ) |
event_is_action ( InputEvent event, String action, bool exact_match=false ) const |
|
get_action_list ( String action ) |
|
get_actions ( ) |
|
has_action ( String action ) const |
|
void |
Method Descriptions¶
void action_add_event ( String action, InputEvent event )
Adds an InputEvent to an action. This InputEvent will trigger the action.
void action_erase_event ( String action, InputEvent event )
Removes an InputEvent from an action.
void action_erase_events ( String action )
Removes all events from an action.
float action_get_deadzone ( String action )
Returns a deadzone value for the action.
bool action_has_event ( String action, InputEvent event )
Returns true
if the action has the given InputEvent associated with it.
void action_set_deadzone ( String action, float deadzone )
Sets a deadzone value for the action.
void add_action ( String action, float deadzone=0.5 )
Adds an empty action to the InputMap with a configurable deadzone
.
An InputEvent can then be added to this action with action_add_event.
void erase_action ( String action )
Removes an action from the InputMap.
bool event_is_action ( InputEvent event, String action, bool exact_match=false ) const
Returns true
if the given event is part of an existing action. This method ignores keyboard modifiers if the given InputEvent is not pressed (for proper release detection). See action_has_event if you don't want this behavior.
If exact_match
is false
, it ignores additional input modifiers for InputEventKey and InputEventMouseButton events, and the direction for InputEventJoypadMotion events.
Array get_action_list ( String action )
Returns an array of InputEvents associated with a given action.
Note: When used in the editor (e.g. a tool script or EditorPlugin), this method will return events for the editor action. If you want to access your project's input binds from the editor, read the input/*
settings from ProjectSettings.
Array get_actions ( )
Returns an array of all actions in the InputMap.
bool has_action ( String action ) const
Returns true
if the InputMap has a registered action with the given name.
void load_from_globals ( )
Clears all InputEventAction in the InputMap and load it anew from ProjectSettings.