Node2D¶
Inherits: CanvasItem < Node < Object
Inherited By: AnimatedSprite, AudioStreamPlayer2D, BackBufferCopy, Bone2D, Camera2D, CanvasModulate, CollisionObject2D, CollisionPolygon2D, CollisionShape2D, CPUParticles2D, Joint2D, Light2D, LightOccluder2D, Line2D, Listener2D, MeshInstance2D, MultiMeshInstance2D, Navigation2D, NavigationPolygonInstance, ParallaxLayer, Particles2D, Path2D, PathFollow2D, Polygon2D, Position2D, RayCast2D, RemoteTransform2D, ShapeCast2D, Skeleton2D, Sprite, TileMap, TouchScreenButton, VisibilityNotifier2D, YSort
A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and Z index.
Description¶
A 2D game object, with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control of the node's render order.
Tutorials¶
Properties¶
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Methods¶
void |
apply_scale ( Vector2 ratio ) |
get_angle_to ( Vector2 point ) const |
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get_relative_transform_to_parent ( Node parent ) const |
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void |
global_translate ( Vector2 offset ) |
void |
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void |
move_local_x ( float delta, bool scaled=false ) |
void |
move_local_y ( float delta, bool scaled=false ) |
void |
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void |
Property Descriptions¶
Vector2 global_position
Global position.
float global_rotation
Global rotation in radians.
float global_rotation_degrees
Global rotation in degrees.
Vector2 global_scale
Global scale.
Transform2D global_transform
void set_global_transform ( Transform2D value )
Transform2D get_global_transform ( )
Global Transform2D.
Vector2 position = Vector2( 0, 0 )
Position, relative to the node's parent.
float rotation = 0.0
Rotation in radians, relative to the node's parent.
float rotation_degrees = 0.0
Rotation in degrees, relative to the node's parent.
Vector2 scale = Vector2( 1, 1 )
The node's scale. Unscaled value: (1, 1)
.
Note: Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Redot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
Transform2D transform
void set_transform ( Transform2D value )
Transform2D get_transform ( )
Local Transform2D.
bool z_as_relative = true
If true
, the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5.
int z_index = 0
Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others. Must be between VisualServer.CANVAS_ITEM_Z_MIN and VisualServer.CANVAS_ITEM_Z_MAX (inclusive).
Method Descriptions¶
void apply_scale ( Vector2 ratio )
Multiplies the current scale by the ratio
vector.
float get_angle_to ( Vector2 point ) const
Returns the angle between the node and the point
in radians.
Illustration of the returned angle.
Transform2D get_relative_transform_to_parent ( Node parent ) const
Returns the Transform2D relative to this node's parent.
void global_translate ( Vector2 offset )
Adds the offset
vector to the node's global position.
void look_at ( Vector2 point )
Rotates the node so it points towards the point
, which is expected to use global coordinates.
void move_local_x ( float delta, bool scaled=false )
Applies a local translation on the node's X axis based on the Node._process's delta
. If scaled
is false
, normalizes the movement.
void move_local_y ( float delta, bool scaled=false )
Applies a local translation on the node's Y axis based on the Node._process's delta
. If scaled
is false
, normalizes the movement.
void rotate ( float radians )
Applies a rotation to the node, in radians, starting from its current rotation.
Vector2 to_global ( Vector2 local_point ) const
Transforms the provided local position into a position in global coordinate space. The input is expected to be local relative to the Node2D it is called on. e.g. Applying this method to the positions of child nodes will correctly transform their positions into the global coordinate space, but applying it to a node's own position will give an incorrect result, as it will incorporate the node's own transformation into its global position.
Vector2 to_local ( Vector2 global_point ) const
Transforms the provided global position into a position in local coordinate space. The output will be local relative to the Node2D it is called on. e.g. It is appropriate for determining the positions of child nodes, but it is not appropriate for determining its own position relative to its parent.
void translate ( Vector2 offset )
Translates the node by the given offset
in local coordinates.