PhysicsBody¶
Inherits: CollisionObject < Spatial < Node < Object
Inherited By: KinematicBody, PhysicalBone, RigidBody, StaticBody
Base class for all objects affected by physics in 3D space.
Description¶
PhysicsBody is an abstract base class for implementing a physics body. All *Body types inherit from it.
Warning: With a non-uniform scale this node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change the size(s) of its collision shape(s) instead.
Tutorials¶
Methods¶
void |
add_collision_exception_with ( Node body ) |
void |
remove_collision_exception_with ( Node body ) |
Method Descriptions¶
void add_collision_exception_with ( Node body )
Adds a body to the list of bodies that this body can't collide with.
Array get_collision_exceptions ( )
Returns an array of nodes that were added as collision exceptions for this body.
void remove_collision_exception_with ( Node body )
Removes a body from the list of bodies that this body can't collide with.