Skeleton2D¶
Inherits: Node2D < CanvasItem < Node < Object
Skeleton for 2D characters and animated objects.
Description¶
Skeleton2D parents a hierarchy of Bone2D objects. It is a requirement of Bone2D. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
Tutorials¶
Methods¶
get_bone_count ( ) const |
|
get_skeleton ( ) const |
Signals¶
bone_setup_changed ( )
There is currently no description for this signal. Please help us by contributing one!
Method Descriptions¶
Returns a Bone2D from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter idx
. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
int get_bone_count ( ) const
Returns the number of Bone2D nodes in the node hierarchy parented by Skeleton2D.
RID get_skeleton ( ) const
Returns the RID of a Skeleton2D instance.