Sky¶
Inherits: Resource < Reference < Object
Inherited By: PanoramaSky, ProceduralSky
The base class for PanoramaSky and ProceduralSky.
Description¶
The base class for PanoramaSky and ProceduralSky.
Properties¶
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Enumerations¶
enum RadianceSize:
RadianceSize RADIANCE_SIZE_32 = 0
Radiance texture size is 32×32 pixels.
RadianceSize RADIANCE_SIZE_64 = 1
Radiance texture size is 64×64 pixels.
RadianceSize RADIANCE_SIZE_128 = 2
Radiance texture size is 128×128 pixels.
RadianceSize RADIANCE_SIZE_256 = 3
Radiance texture size is 256×256 pixels.
RadianceSize RADIANCE_SIZE_512 = 4
Radiance texture size is 512×512 pixels.
RadianceSize RADIANCE_SIZE_1024 = 5
Radiance texture size is 1024×1024 pixels.
Note: RADIANCE_SIZE_1024 is not exposed in the inspector as it is known to cause GPU hangs on certain systems.
RadianceSize RADIANCE_SIZE_2048 = 6
Radiance texture size is 2048×2048 pixels.
Note: RADIANCE_SIZE_2048 is not exposed in the inspector as it is known to cause GPU hangs on certain systems.
RadianceSize RADIANCE_SIZE_MAX = 7
Represents the size of the RadianceSize enum.
Property Descriptions¶
RadianceSize radiance_size = 2
void set_radiance_size ( RadianceSize value )
RadianceSize get_radiance_size ( )
The Sky's radiance map size. The higher the radiance map size, the more detailed the lighting from the Sky will be.
See RadianceSize constants for values.
Note: You will only benefit from high radiance sizes if you have perfectly sharp reflective surfaces in your project and are not using ReflectionProbes or GIProbes. For most projects, keeping radiance_size to the default value is the best compromise between visuals and performance. Be careful when using high radiance size values as these can cause crashes on low-end GPUs.