TextMesh¶
Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object
Generate an PrimitiveMesh from the text.
Description¶
Generate an PrimitiveMesh from the text.
TextMesh can be generated only when using dynamic fonts with vector glyph contours. Bitmap fonts (including bitmap data in the TrueType/OpenType containers, like color emoji fonts) are not supported.
The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the height for the front face, 40% for the back face, 10% for the outer edges and 10% for the inner edges.
Properties¶
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Enumerations¶
enum Align:
Align ALIGN_LEFT = 0
Align rows to the left (default).
Align ALIGN_CENTER = 1
Align rows centered.
Align ALIGN_RIGHT = 2
Align rows to the right.
Property Descriptions¶
float curve_step = 0.5
Step (in pixels) used to approximate Bézier curves.
float depth = 0.05
Depths of the mesh, if set to 0.0
only front surface, is generated, and UV layout is changed to use full texture for the front face only.
Font font
Font used for the TextMesh's text.
Align horizontal_alignment = 1
Controls the text's horizontal alignment. Supports left, center and right. Set it to one of the Align constants.
float pixel_size = 0.01
The size of one pixel's width on the text to scale it in 3D.
String text = ""
The text to generate mesh from.
bool uppercase = false
If true
, all the text displays as UPPERCASE.