Texture3D¶
Inherits: TextureLayered < Resource < Reference < Object
Texture with 3 dimensions.
Description¶
Texture3D is a 3-dimensional Texture that has a width, height, and depth. See also TextureArray.
Note: Texture3Ds can only be sampled in shaders in the GLES3 backend. In GLES2, their data can be accessed via scripting, but there is no way to render them in a hardware-accelerated manner.
Properties¶
data |
|
|
flags |
|
Methods¶
void |
create ( int width, int height, int depth, Format format, int flags=4 ) |
Method Descriptions¶
void create ( int width, int height, int depth, Format format, int flags=4 )
Creates the Texture3D with specified width
, height
, and depth
. See Format for format
options. See Flags enumerator for flags
options.