TextureRect¶
Inherits: Control < CanvasItem < Node < Object
Control for drawing textures.
Description¶
Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the stretch_mode property. It can scale, tile, or stay centered inside its bounding rectangle.
Note: You should enable flip_v when using a TextureRect to display a ViewportTexture. Alternatively, you can enable Viewport.render_target_v_flip on the Viewport. Otherwise, the image will appear upside down.
Tutorials¶
Properties¶
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Enumerations¶
enum StretchMode:
StretchMode STRETCH_SCALE_ON_EXPAND = 0
Scale to fit the node's bounding rectangle, only if expand
is true
. Default stretch_mode
, for backwards compatibility. Until you set expand
to true
, the texture will behave like STRETCH_KEEP.
StretchMode STRETCH_SCALE = 1
Scale to fit the node's bounding rectangle.
StretchMode STRETCH_TILE = 2
Tile inside the node's bounding rectangle.
StretchMode STRETCH_KEEP = 3
The texture keeps its original size and stays in the bounding rectangle's top-left corner.
StretchMode STRETCH_KEEP_CENTERED = 4
The texture keeps its original size and stays centered in the node's bounding rectangle.
StretchMode STRETCH_KEEP_ASPECT = 5
Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
StretchMode STRETCH_KEEP_ASPECT_CENTERED = 6
Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
StretchMode STRETCH_KEEP_ASPECT_COVERED = 7
Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
Property Descriptions¶
bool expand = false
If true
, the texture scales to fit its bounding rectangle.
bool flip_h = false
If true
, texture is flipped horizontally.
bool flip_v = false
If true
, texture is flipped vertically.
StretchMode stretch_mode = 0
void set_stretch_mode ( StretchMode value )
StretchMode get_stretch_mode ( )
Controls the texture's behavior when resizing the node's bounding rectangle. See StretchMode.
Texture texture
The node's Texture resource.