VisualScriptYieldSignal¶
Inherits: VisualScriptNode < Resource < Reference < Object
A Visual Script node yielding for a signal.
Description¶
VisualScriptYieldSignal will pause the function execution until the provided signal is emitted.
Properties¶
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Enumerations¶
enum CallMode:
CallMode CALL_MODE_SELF = 0
A signal from this Object will be used.
CallMode CALL_MODE_NODE_PATH = 1
A signal from the given Node in the scene tree will be used.
CallMode CALL_MODE_INSTANCE = 2
A signal from an instanced node with the given type will be used.
Property Descriptions¶
String base_type = "Object"
The base type to be used when call_mode is set to CALL_MODE_INSTANCE.
CallMode call_mode = 0
call_mode
determines the target object to wait for the signal emission. See CallMode for options.
NodePath node_path
The node path to use when call_mode is set to CALL_MODE_NODE_PATH.
String signal = ""
The signal name to be waited for.