VisualShader¶
Inherits: Shader < Resource < Reference < Object
A custom shader program with a visual editor.
Description¶
This class allows you to define a custom shader program that can be used for various materials to render objects.
The visual shader editor creates the shader.
Properties¶
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Methods¶
void |
add_node ( Type type, VisualShaderNode node, Vector2 position, int id ) |
can_connect_nodes ( Type type, int from_node, int from_port, int to_node, int to_port ) const |
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connect_nodes ( Type type, int from_node, int from_port, int to_node, int to_port ) |
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void |
connect_nodes_forced ( Type type, int from_node, int from_port, int to_node, int to_port ) |
void |
disconnect_nodes ( Type type, int from_node, int from_port, int to_node, int to_port ) |
get_node_connections ( Type type ) const |
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get_node_list ( Type type ) const |
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get_node_position ( Type type, int id ) const |
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get_valid_node_id ( Type type ) const |
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is_node_connection ( Type type, int from_node, int from_port, int to_node, int to_port ) const |
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void |
remove_node ( Type type, int id ) |
void |
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void |
set_node_position ( Type type, int id, Vector2 position ) |
Enumerations¶
enum Type:
Type TYPE_VERTEX = 0
A vertex shader, operating on vertices.
Type TYPE_FRAGMENT = 1
A fragment shader, operating on fragments (pixels).
Type TYPE_LIGHT = 2
A shader for light calculations.
Type TYPE_MAX = 3
Represents the size of the Type enum.
Constants¶
NODE_ID_INVALID = -1
NODE_ID_OUTPUT = 0
Property Descriptions¶
Vector2 graph_offset = Vector2( 0, 0 )
The offset vector of the whole graph.
Method Descriptions¶
void add_node ( Type type, VisualShaderNode node, Vector2 position, int id )
Adds the specified node to the shader.
bool can_connect_nodes ( Type type, int from_node, int from_port, int to_node, int to_port ) const
Returns true
if the specified nodes and ports can be connected together.
Error connect_nodes ( Type type, int from_node, int from_port, int to_node, int to_port )
Connects the specified nodes and ports.
void connect_nodes_forced ( Type type, int from_node, int from_port, int to_node, int to_port )
Connects the specified nodes and ports, even if they can't be connected. Such connection is invalid and will not function properly.
void disconnect_nodes ( Type type, int from_node, int from_port, int to_node, int to_port )
Connects the specified nodes and ports.
VisualShaderNode get_node ( Type type, int id ) const
Returns the shader node instance with specified type
and id
.
Array get_node_connections ( Type type ) const
Returns the list of connected nodes with the specified type.
PoolIntArray get_node_list ( Type type ) const
Returns the list of all nodes in the shader with the specified type.
Vector2 get_node_position ( Type type, int id ) const
Returns the position of the specified node within the shader graph.
int get_valid_node_id ( Type type ) const
There is currently no description for this method. Please help us by contributing one!
bool is_node_connection ( Type type, int from_node, int from_port, int to_node, int to_port ) const
Returns true
if the specified node and port connection exist.
void remove_node ( Type type, int id )
Removes the specified node from the shader.
void set_mode ( Mode mode )
Sets the mode of this shader.
void set_node_position ( Type type, int id, Vector2 position )
Sets the position of the specified node.