VisualShaderNodeTexture¶
Inherits: VisualShaderNode < Resource < Reference < Object
Performs a texture lookup within the visual shader graph.
Description¶
Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.
Properties¶
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Enumerations¶
enum Source:
Source SOURCE_TEXTURE = 0
Use the texture given as an argument for this function.
Source SOURCE_SCREEN = 1
Use the current viewport's texture as the source.
Source SOURCE_2D_TEXTURE = 2
Use the texture from this shader's texture built-in (e.g. a texture of a Sprite).
Source SOURCE_2D_NORMAL = 3
Use the texture from this shader's normal map built-in.
Source SOURCE_DEPTH = 4
Use the depth texture available for this shader.
Source SOURCE_PORT = 5
Use the texture provided in the input port for this function.
enum TextureType:
TextureType TYPE_DATA = 0
No hints are added to the uniform declaration.
TextureType TYPE_COLOR = 1
Adds hint_albedo
as hint to the uniform declaration for proper sRGB to linear conversion.
TextureType TYPE_NORMALMAP = 2
Adds hint_normal
as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
Property Descriptions¶
Source source = 0
Determines the source for the lookup. See Source for options.
Texture texture
The source texture, if needed for the selected source.
TextureType texture_type = 0
void set_texture_type ( TextureType value )
TextureType get_texture_type ( )
Specifies the type of the texture if source is set to SOURCE_TEXTURE. See TextureType for options.