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AudioStreamRandomizer¶
Inherits: AudioStream < Resource < RefCounted < Object
Wraps a pool of audio streams with pitch and volume shifting.
Description¶
Picks a random AudioStream from the pool, depending on the playback mode, and applies random pitch shifting and volume shifting during playback.
Properties¶
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Methods¶
void |
add_stream(index: int, stream: AudioStream, weight: float = 1.0) |
get_stream(index: int) const |
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get_stream_probability_weight(index: int) const |
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void |
move_stream(index_from: int, index_to: int) |
void |
remove_stream(index: int) |
void |
set_stream(index: int, stream: AudioStream) |
void |
set_stream_probability_weight(index: int, weight: float) |
Enumerations¶
enum PlaybackMode: 🔗
PlaybackMode PLAYBACK_RANDOM_NO_REPEATS = 0
Pick a stream at random according to the probability weights chosen for each stream, but avoid playing the same stream twice in a row whenever possible. If only 1 sound is present in the pool, the same sound will always play, effectively allowing repeats to occur.
PlaybackMode PLAYBACK_RANDOM = 1
Pick a stream at random according to the probability weights chosen for each stream. If only 1 sound is present in the pool, the same sound will always play.
PlaybackMode PLAYBACK_SEQUENTIAL = 2
Play streams in the order they appear in the stream pool. If only 1 sound is present in the pool, the same sound will always play.
Property Descriptions¶
PlaybackMode playback_mode = 0
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void set_playback_mode(value: PlaybackMode)
PlaybackMode get_playback_mode()
Controls how this AudioStreamRandomizer picks which AudioStream to play next.
The intensity of random pitch variation. A value of 1 means no variation.
float random_volume_offset_db = 0.0
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The intensity of random volume variation. A value of 0 means no variation.
The number of streams in the stream pool.
Method Descriptions¶
void add_stream(index: int, stream: AudioStream, weight: float = 1.0) 🔗
Insert a stream at the specified index. If the index is less than zero, the insertion occurs at the end of the underlying pool.
AudioStream get_stream(index: int) const 🔗
Returns the stream at the specified index.
float get_stream_probability_weight(index: int) const 🔗
Returns the probability weight associated with the stream at the given index.
void move_stream(index_from: int, index_to: int) 🔗
Move a stream from one index to another.
void remove_stream(index: int) 🔗
Remove the stream at the specified index.
void set_stream(index: int, stream: AudioStream) 🔗
Set the AudioStream at the specified index.
void set_stream_probability_weight(index: int, weight: float) 🔗
Set the probability weight of the stream at the specified index. The higher this value, the more likely that the randomizer will choose this stream during random playback modes.