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InputEventMouse¶
Inherits: InputEventWithModifiers < InputEventFromWindow < InputEvent < Resource < RefCounted < Object
Inherited By: InputEventMouseButton, InputEventMouseMotion
Base input event type for mouse events.
Description¶
Stores general information about mouse events.
Tutorials¶
Properties¶
BitField[MouseButtonMask] |
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Property Descriptions¶
BitField[MouseButtonMask] button_mask = 0
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void set_button_mask(value: BitField[MouseButtonMask])
BitField[MouseButtonMask] get_button_mask()
The mouse button mask identifier, one of or a bitwise combination of the MouseButton button masks.
Vector2 global_position = Vector2(0, 0)
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When received in Node._input or Node._unhandled_input, returns the mouse's position in the root Viewport using the coordinate system of the root Viewport.
When received in Control._gui_input, returns the mouse's position in the CanvasLayer that the Control is in using the coordinate system of the CanvasLayer.
Vector2 position = Vector2(0, 0)
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When received in Node._input or Node._unhandled_input, returns the mouse's position in the Viewport this Node is in using the coordinate system of this Viewport.
When received in Control._gui_input, returns the mouse's position in the Control using the local coordinate system of the Control.