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.
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CanvasItemMaterialΒΆ
Inherits: Material < Resource < RefCounted < Object
A material for CanvasItems.
DescriptionΒΆ
CanvasItemMaterials provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a ShaderMaterial to more fully customize a material's interactions with a CanvasItem.
PropertiesΒΆ
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EnumerationsΒΆ
enum BlendMode: π
BlendMode BLEND_MODE_MIX = 0
Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
BlendMode BLEND_MODE_ADD = 1
Additive blending mode.
BlendMode BLEND_MODE_SUB = 2
Subtractive blending mode.
BlendMode BLEND_MODE_MUL = 3
Multiplicative blending mode.
BlendMode BLEND_MODE_PREMULT_ALPHA = 4
Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
enum LightMode: π
LightMode LIGHT_MODE_NORMAL = 0
Render the material using both light and non-light sensitive material properties.
LightMode LIGHT_MODE_UNSHADED = 1
Render the material as if there were no light.
LightMode LIGHT_MODE_LIGHT_ONLY = 2
Render the material as if there were only light.
Property DescriptionsΒΆ
The manner in which a material's rendering is applied to underlying textures.
The manner in which material reacts to lighting.
int particles_anim_h_frames π
The number of columns in the spritesheet assigned as Texture2D for a GPUParticles2D or CPUParticles2D.
Note: This property is only used and visible in the editor if particles_animation is true
.
If true
, the particles animation will loop.
Note: This property is only used and visible in the editor if particles_animation is true
.
int particles_anim_v_frames π
The number of rows in the spritesheet assigned as Texture2D for a GPUParticles2D or CPUParticles2D.
Note: This property is only used and visible in the editor if particles_animation is true
.
bool particles_animation = false
π
If true
, enable spritesheet-based animation features when assigned to GPUParticles2D and CPUParticles2D nodes. The ParticleProcessMaterial.anim_speed_max or CPUParticles2D.anim_speed_max should also be set to a positive value for the animation to play.
This property (and other particles_anim_*
properties that depend on it) has no effect on other types of nodes.