Up to date
This page is up to date for Redot 4.3
.
If you still find outdated information, please create an issue.
NoiseΒΆ
Inherits: Resource < RefCounted < Object
Inherited By: FastNoiseLite
Abstract base class for noise generators.
DescriptionΒΆ
This class defines the interface for noise generation libraries to inherit from.
A default get_seamless_image implementation is provided for libraries that do not provide seamless noise. This function requests a larger image from the get_image method, reverses the quadrants of the image, then uses the strips of extra width to blend over the seams.
Inheriting noise classes can optionally override this function to provide a more optimal algorithm.
MethodsΒΆ
get_image(width: int, height: int, invert: bool = false, in_3d_space: bool = false, normalize: bool = true) const |
|
get_image_3d(width: int, height: int, depth: int, invert: bool = false, normalize: bool = true) const |
|
get_noise_1d(x: float) const |
|
get_noise_2d(x: float, y: float) const |
|
get_noise_2dv(v: Vector2) const |
|
get_noise_3d(x: float, y: float, z: float) const |
|
get_noise_3dv(v: Vector3) const |
|
get_seamless_image(width: int, height: int, invert: bool = false, in_3d_space: bool = false, skirt: float = 0.1, normalize: bool = true) const |
|
get_seamless_image_3d(width: int, height: int, depth: int, invert: bool = false, skirt: float = 0.1, normalize: bool = true) const |
Method DescriptionsΒΆ
Image get_image(width: int, height: int, invert: bool = false, in_3d_space: bool = false, normalize: bool = true) const π
Returns an Image containing 2D noise values.
Note: With normalize
set to false
, the default implementation expects the noise generator to return values in the range -1.0
to 1.0
.
Array[Image] get_image_3d(width: int, height: int, depth: int, invert: bool = false, normalize: bool = true) const π
Returns an Array of Images containing 3D noise values for use with ImageTexture3D.create.
Note: With normalize
set to false
, the default implementation expects the noise generator to return values in the range -1.0
to 1.0
.
float get_noise_1d(x: float) const π
Returns the 1D noise value at the given (x) coordinate.
float get_noise_2d(x: float, y: float) const π
Returns the 2D noise value at the given position.
float get_noise_2dv(v: Vector2) const π
Returns the 2D noise value at the given position.
float get_noise_3d(x: float, y: float, z: float) const π
Returns the 3D noise value at the given position.
float get_noise_3dv(v: Vector3) const π
Returns the 3D noise value at the given position.
Image get_seamless_image(width: int, height: int, invert: bool = false, in_3d_space: bool = false, skirt: float = 0.1, normalize: bool = true) const π
Returns an Image containing seamless 2D noise values.
Note: With normalize
set to false
, the default implementation expects the noise generator to return values in the range -1.0
to 1.0
.
Array[Image] get_seamless_image_3d(width: int, height: int, depth: int, invert: bool = false, skirt: float = 0.1, normalize: bool = true) const π
Returns an Array of Images containing seamless 3D noise values for use with ImageTexture3D.create.
Note: With normalize
set to false
, the default implementation expects the noise generator to return values in the range -1.0
to 1.0
.