Up to date
This page is up to date for Redot 4.3
.
If you still find outdated information, please create an issue.
Texture2DRD¶
Inherits: Texture2D < Texture < Resource < RefCounted < Object
Texture for 2D that is bound to a texture created on the RenderingDevice.
Description¶
This texture class allows you to use a 2D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
Properties¶
resource_local_to_scene |
|
|
Property Descriptions¶
The RID of the texture object created on the RenderingDevice.