Up to date

This page is up to date for Redot 4.3. If you still find outdated information, please create an issue.

KinematicCollision2DΒΆ

Inherits: RefCounted < Object

Holds collision data from the movement of a PhysicsBody2D.

DescriptionΒΆ

Holds collision data from the movement of a PhysicsBody2D, usually from PhysicsBody2D.move_and_collide. When a PhysicsBody2D is moved, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.

The collision data includes the colliding object, the remaining motion, and the collision position. This data can be used to determine a custom response to the collision.

MethodsΒΆ

float

get_angle(up_direction: Vector2 = Vector2(0, -1)) const

Object

get_collider() const

int

get_collider_id() const

RID

get_collider_rid() const

Object

get_collider_shape() const

int

get_collider_shape_index() const

Vector2

get_collider_velocity() const

float

get_depth() const

Object

get_local_shape() const

Vector2

get_normal() const

Vector2

get_position() const

Vector2

get_remainder() const

Vector2

get_travel() const


Method DescriptionsΒΆ

float get_angle(up_direction: Vector2 = Vector2(0, -1)) const πŸ”—

Returns the collision angle according to up_direction, which is Vector2.UP by default. This value is always positive.


Object get_collider() const πŸ”—

Returns the colliding body's attached Object.


int get_collider_id() const πŸ”—

Returns the unique instance ID of the colliding body's attached Object. See Object.get_instance_id.


RID get_collider_rid() const πŸ”—

Returns the colliding body's RID used by the PhysicsServer2D.


Object get_collider_shape() const πŸ”—

Returns the colliding body's shape.


int get_collider_shape_index() const πŸ”—

Returns the colliding body's shape index. See CollisionObject2D.


Vector2 get_collider_velocity() const πŸ”—

Returns the colliding body's velocity.


float get_depth() const πŸ”—

Returns the colliding body's length of overlap along the collision normal.


Object get_local_shape() const πŸ”—

Returns the moving object's colliding shape.


Vector2 get_normal() const πŸ”—

Returns the colliding body's shape's normal at the point of collision.


Vector2 get_position() const πŸ”—

Returns the point of collision in global coordinates.


Vector2 get_remainder() const πŸ”—

Returns the moving object's remaining movement vector.


Vector2 get_travel() const πŸ”—

Returns the moving object's travel before collision.