Up to date
This page is up to date for Redot 4.3
.
If you still find outdated information, please create an issue.
VisualShaderNodeParticleEmit¶
Inherits: VisualShaderNode < Resource < RefCounted < Object
A visual shader node that forces to emit a particle from a sub-emitter.
Description¶
This node internally calls emit_subparticle
shader method. It will emit a particle from the configured sub-emitter and also allows to customize how its emitted. Requires a sub-emitter assigned to the particles node with this shader.
Properties¶
|
Enumerations¶
enum EmitFlags: 🔗
EmitFlags EMIT_FLAG_POSITION = 1
If enabled, the particle starts with the position defined by this node.
EmitFlags EMIT_FLAG_ROT_SCALE = 2
If enabled, the particle starts with the rotation and scale defined by this node.
EmitFlags EMIT_FLAG_VELOCITY = 4
If enabled,the particle starts with the velocity defined by this node.
EmitFlags EMIT_FLAG_COLOR = 8
If enabled, the particle starts with the color defined by this node.
EmitFlags EMIT_FLAG_CUSTOM = 16
If enabled, the particle starts with the CUSTOM
data defined by this node.
Property Descriptions¶
Flags used to override the properties defined in the sub-emitter's process material.