Up to date
This page is up to date for Redot 4.3
.
If you still find outdated information, please create an issue.
BoxShape3D¶
Inherits: Shape3D < Resource < RefCounted < Object
A 3D box shape used for physics collision.
Description¶
A 3D box shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.
Performance: BoxShape3D is fast to check collisions against. It is faster than CapsuleShape3D and CylinderShape3D, but slower than SphereShape3D.
Tutorials¶
Properties¶
|
Property Descriptions¶
Vector3 size = Vector3(1, 1, 1)
🔗
The box's width, height and depth.