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VisualShaderNodeCubemap¶
Inherits: VisualShaderNode < Resource < RefCounted < Object
A Cubemap sampling node to be used within the visual shader graph.
Description¶
Translated to texture(cubemap, vec3)
in the shader language. Returns a color vector and alpha channel as scalar.
Properties¶
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Enumerations¶
enum Source: 🔗
Source SOURCE_TEXTURE = 0
Use the Cubemap set via cube_map. If this is set to source, the samplerCube
port is ignored.
Source SOURCE_PORT = 1
Use the Cubemap sampler reference passed via the samplerCube
port. If this is set to source, the cube_map texture is ignored.
Source SOURCE_MAX = 2
Represents the size of the Source enum.
enum TextureType: 🔗
TextureType TYPE_DATA = 0
No hints are added to the uniform declaration.
TextureType TYPE_COLOR = 1
Adds source_color
as hint to the uniform declaration for proper sRGB to linear conversion.
TextureType TYPE_NORMAL_MAP = 2
Adds hint_normal
as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
TextureType TYPE_MAX = 3
Represents the size of the TextureType enum.
Property Descriptions¶
The Cubemap texture to sample when using SOURCE_TEXTURE as source.
Defines which source should be used for the sampling. See Source for options.
TextureType texture_type = 0
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void set_texture_type(value: TextureType)
TextureType get_texture_type()
Defines the type of data provided by the source texture. See TextureType for options.