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.
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HingeJoint3D¶
Inherits: Joint3D < Node3D < Node < Object
A physics joint that restricts the rotation of a 3D physics body around an axis relative to another physics body.
Description¶
A physics joint that restricts the rotation of a 3D physics body around an axis relative to another physics body. For example, Body A can be a StaticBody3D representing a door hinge that a RigidBody3D rotates around.
Properties¶
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Methods¶
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Enumerations¶
enum Param: 🔗
Param PARAM_BIAS = 0
The speed with which the two bodies get pulled together when they move in different directions.
Param PARAM_LIMIT_UPPER = 1
The maximum rotation. Only active if angular_limit/enable is true
.
Param PARAM_LIMIT_LOWER = 2
The minimum rotation. Only active if angular_limit/enable is true
.
Param PARAM_LIMIT_BIAS = 3
The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
Param PARAM_LIMIT_SOFTNESS = 4
Deprecated: This property is never used by the engine and is kept for compatibility purpose.
Param PARAM_LIMIT_RELAXATION = 5
The lower this value, the more the rotation gets slowed down.
Param PARAM_MOTOR_TARGET_VELOCITY = 6
Target speed for the motor.
Param PARAM_MOTOR_MAX_IMPULSE = 7
Maximum acceleration for the motor.
Param PARAM_MAX = 8
Represents the size of the Param enum.
enum Flag: 🔗
Flag FLAG_USE_LIMIT = 0
If true
, the hinges maximum and minimum rotation, defined by angular_limit/lower and angular_limit/upper has effects.
Flag FLAG_ENABLE_MOTOR = 1
When activated, a motor turns the hinge.
Flag FLAG_MAX = 2
Represents the size of the Flag enum.
Property Descriptions¶
float angular_limit/bias = 0.3
🔗
The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
bool angular_limit/enable = false
🔗
If true
, the hinges maximum and minimum rotation, defined by angular_limit/lower and angular_limit/upper has effects.
float angular_limit/lower = -1.5708
🔗
The minimum rotation. Only active if angular_limit/enable is true
.
float angular_limit/relaxation = 1.0
🔗
The lower this value, the more the rotation gets slowed down.
float angular_limit/softness = 0.9
🔗
Deprecated: This property is never set by the engine and is kept for compatibility purposes.
float angular_limit/upper = 1.5708
🔗
The maximum rotation. Only active if angular_limit/enable is true
.
When activated, a motor turns the hinge.
float motor/max_impulse = 1.0
🔗
Maximum acceleration for the motor.
float motor/target_velocity = 1.0
🔗
Target speed for the motor.
The speed with which the two bodies get pulled together when they move in different directions.
Method Descriptions¶
bool get_flag(flag: Flag) const 🔗
Returns the value of the specified flag.
float get_param(param: Param) const 🔗
Returns the value of the specified parameter.
void set_flag(flag: Flag, enabled: bool) 🔗
If true
, enables the specified flag.
void set_param(param: Param, value: float) 🔗
Sets the value of the specified parameter.