Up to date
This page is up to date for Redot 4.3
.
If you still find outdated information, please create an issue.
Compiling for iOS¶
See also
This page describes how to compile iOS export template binaries from source. If you're looking to export your project to iOS instead, read Exporting for iOS.
Requirements¶
SCons 3.1.2+ build system.
- Xcode.
Launch Xcode once and install iOS support. If you have already launched Xcode and need to install iOS support, go to Xcode -> Settings... -> Platforms.
Go to Xcode -> Settings... -> Locations -> Command Line Tools and select an installed version. Even if one is already selected, re-select it.
If you are building the master
branch:
Download and follow README instructions to build a static
.xcframework
from the MoltenVK SDK.
Note
If you have Homebrew installed, you can easily install SCons using the following command:
brew install scons
Installing Homebrew will also fetch the Command Line Tools for Xcode automatically if you don't have them already.
Similarly, if you have MacPorts installed, you can easily install SCons using the following command:
sudo port install scons
See also
To get the Redot source code for compiling, see Getting the source.
For a general overview of SCons usage for Redot, see Introduction to the buildsystem.
Compiling¶
Open a Terminal, go to the root dir of the engine source code and type:
scons platform=ios target=template_debug
for a debug build, or:
scons platform=ios target=template_release
for a release build (check platform/ios/detect.py
for the compiler
flags used for each configuration).
Alternatively, you can run
scons platform=ios target=template_debug ios_simulator=yes arch=x86_64
scons platform=ios target=template_debug ios_simulator=yes arch=arm64
for a Simulator libraries.
To create an Xcode project like in the official builds, you need to use the
template located in misc/dist/ios_xcode
. The release and debug libraries
should be placed in libgodot.ios.debug.xcframework
and libgodot.ios.release.xcframework
respectively.
cp -r misc/dist/ios_xcode .
cp libgodot.ios.template_debug.arm64.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
lipo -create libgodot.ios.template_debug.arm64.simulator.a libgodot.ios.template_debug.x86_64.simulator.a -output ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
cp libgodot.ios.template_release.arm64.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64/libgodot.a
lipo -create libgodot.ios.template_release.arm64.simulator.a libgodot.ios.template_release.x86_64.simulator.a -output ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
The MoltenVK static .xcframework
folder must also be placed in the ios_xcode
folder once it has been created.
Run¶
To run on a device or simulator, follow these instructions: Exporting for iOS.