Up to date
This page is up to date for Redot 4.3
.
If you still find outdated information, please create an issue.
VisualShaderNodeTransformVecMult¶
Inherits: VisualShaderNode < Resource < RefCounted < Object
Multiplies a Transform3D and a Vector3 within the visual shader graph.
Description¶
A multiplication operation on a transform (4×4 matrix) and a vector, with support for different multiplication operators.
Properties¶
|
Enumerations¶
enum Operator: 🔗
Operator OP_AxB = 0
Multiplies transform a
by the vector b
.
Operator OP_BxA = 1
Multiplies vector b
by the transform a
.
Operator OP_3x3_AxB = 2
Multiplies transform a
by the vector b
, skipping the last row and column of the transform.
Operator OP_3x3_BxA = 3
Multiplies vector b
by the transform a
, skipping the last row and column of the transform.
Operator OP_MAX = 4
Represents the size of the Operator enum.
Property Descriptions¶
The multiplication type to be performed. See Operator for options.