Up to date

This page is up to date for Redot 4.3. If you still find outdated information, please create an issue.

MeshInstance2D

Inherits: Node2D < CanvasItem < Node < Object

Node used for displaying a Mesh in 2D.

Description

Node used for displaying a Mesh in 2D. A MeshInstance2D can be automatically created from an existing Sprite2D via a tool in the editor toolbar. Select the Sprite2D node, then choose Sprite2D > Convert to MeshInstance2D at the top of the 2D editor viewport.

Tutorials

Properties

Mesh

mesh

Texture2D

texture


Signals

texture_changed() 🔗

Emitted when the texture is changed.


Property Descriptions

Mesh mesh 🔗

  • void set_mesh(value: Mesh)

  • Mesh get_mesh()

The Mesh that will be drawn by the MeshInstance2D.


Texture2D texture 🔗

The Texture2D that will be used if using the default CanvasItemMaterial. Can be accessed as TEXTURE in CanvasItem shader.