Up to date
This page is up to date for Redot 4.3
.
If you still find outdated information, please create an issue.
OccluderPolygon2D¶
Inherits: Resource < RefCounted < Object
Defines a 2D polygon for LightOccluder2D.
Description¶
Editor facility that helps you draw a 2D polygon used as resource for LightOccluder2D.
Properties¶
|
||
|
||
|
Enumerations¶
enum CullMode: 🔗
CullMode CULL_DISABLED = 0
Culling is disabled. See cull_mode.
CullMode CULL_CLOCKWISE = 1
Culling is performed in the clockwise direction. See cull_mode.
CullMode CULL_COUNTER_CLOCKWISE = 2
Culling is performed in the counterclockwise direction. See cull_mode.
Property Descriptions¶
If true
, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction.
The culling mode to use.
PackedVector2Array polygon = PackedVector2Array()
🔗
void set_polygon(value: PackedVector2Array)
PackedVector2Array get_polygon()
A Vector2 array with the index for polygon's vertices positions.
Note: The returned array is copied and any changes to it will not update the original property value. See PackedVector2Array for more details.