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PhysicsTestMotionResult2DΒΆ

Inherits: RefCounted < Object

Describes the motion and collision result from PhysicsServer2D.body_test_motion.

DescriptionΒΆ

Describes the motion and collision result from PhysicsServer2D.body_test_motion.

MethodsΒΆ

Object

get_collider() const

int

get_collider_id() const

RID

get_collider_rid() const

int

get_collider_shape() const

Vector2

get_collider_velocity() const

float

get_collision_depth() const

int

get_collision_local_shape() const

Vector2

get_collision_normal() const

Vector2

get_collision_point() const

float

get_collision_safe_fraction() const

float

get_collision_unsafe_fraction() const

Vector2

get_remainder() const

Vector2

get_travel() const


Method DescriptionsΒΆ

Object get_collider() const πŸ”—

Returns the colliding body's attached Object, if a collision occurred.


int get_collider_id() const πŸ”—

Returns the unique instance ID of the colliding body's attached Object, if a collision occurred. See Object.get_instance_id.


RID get_collider_rid() const πŸ”—

Returns the colliding body's RID used by the PhysicsServer2D, if a collision occurred.


int get_collider_shape() const πŸ”—

Returns the colliding body's shape index, if a collision occurred. See CollisionObject2D.


Vector2 get_collider_velocity() const πŸ”—

Returns the colliding body's velocity, if a collision occurred.


float get_collision_depth() const πŸ”—

Returns the length of overlap along the collision normal, if a collision occurred.


int get_collision_local_shape() const πŸ”—

Returns the moving object's colliding shape, if a collision occurred.


Vector2 get_collision_normal() const πŸ”—

Returns the colliding body's shape's normal at the point of collision, if a collision occurred.


Vector2 get_collision_point() const πŸ”—

Returns the point of collision in global coordinates, if a collision occurred.


float get_collision_safe_fraction() const πŸ”—

Returns the maximum fraction of the motion that can occur without a collision, between 0 and 1.


float get_collision_unsafe_fraction() const πŸ”—

Returns the minimum fraction of the motion needed to collide, if a collision occurred, between 0 and 1.


Vector2 get_remainder() const πŸ”—

Returns the moving object's remaining movement vector.


Vector2 get_travel() const πŸ”—

Returns the moving object's travel before collision.