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VisualShaderNodeVec4Constant¶
Inherits: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object
A 4D vector constant to be used within the visual shader graph.
Description¶
A constant 4D vector, which can be used as an input node.
Properties¶
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Property Descriptions¶
Quaternion constant = Quaternion(0, 0, 0, 1)
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void set_constant(value: Quaternion)
Quaternion get_constant()
A 4D vector (represented as a Quaternion) constant which represents the state of this node.