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InputEventMouse
Inherits: InputEventWithModifiers < InputEventFromWindow < InputEvent < Resource < RefCounted < Object
Inherited By: InputEventMouseButton, InputEventMouseMotion
Base input event type for mouse events.
Description
Stores general information about mouse events.
Tutorials
Properties
| BitField[MouseButtonMask] | 
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Property Descriptions
BitField[MouseButtonMask] button_mask = 0 🔗
- void set_button_mask(value: BitField[MouseButtonMask]) 
- BitField[MouseButtonMask] get_button_mask() 
The mouse button mask identifier, one of or a bitwise combination of the MouseButton button masks.
Vector2 global_position = Vector2(0, 0) 🔗
When received in Node._input or Node._unhandled_input, returns the mouse's position in the root Viewport using the coordinate system of the root Viewport.
When received in Control._gui_input, returns the mouse's position in the CanvasLayer that the Control is in using the coordinate system of the CanvasLayer.
Vector2 position = Vector2(0, 0) 🔗
When received in Node._input or Node._unhandled_input, returns the mouse's position in the Viewport this Node is in using the coordinate system of this Viewport.
When received in Control._gui_input, returns the mouse's position in the Control using the local coordinate system of the Control.